| Welcome to the future of design, engineering and manufacturing ![]() Our new generation 3D modeling and fabrication platform, Symvol™ is built from the ground up using true volumetric 3D modeling unlike the traditional industrial approach of using 2D surfaces arranged in 3D space. Not only can our platform model 3D geometry but using the same uniform process, it can model properties of an object such as materials including the complex and dynamic blending of properties (property modeling is not currently included in our end user products). This means when you design objects with our software you are creating realistic models that are understood as truly solid with materials and attributes inside. Just as in real life, there is no such thing as an object without thickness or substance in Symvol™. The user can think of clay or metal when modeling volumetrically. Whatever you do to the object, it remains a piece of malleable material at all times, unlike in traditional 3D modeling, where objects can have cracks, other surface issues and are empty inside by definition. Volume modeling and the Symvol™ geometric engine is the next evolution in the world of 3D design and modeling and we have only just started. There is a lot more to come.
Morph any object ![]() Because Symvol™ is using real 3D volumes there are a lot of things that a user can now do that would be otherwise impossible or very difficult in existing software. Perhaps, you want to design a toy which looks like an elephant, but with features of a hedgehog, or you want to take a complex natural shape like a diatome and combine it with your design. Simply take two models or even scan data and make something in between using the morph operation in our software. There are no restrictions on objects that can be morphed. Any two objects regardless of complexity, including for example micro-structures, can be morphed one into the other.
Model in multi-scale In reality, big things are made up of many other small things at radically different scales. Galaxies, stars and planets, on the mega scale, include humans, animals, plants at the macro-scale which in turn are made of living cells and molecules at the micro/nano scale. Users should be able to model and design in the same way and to make objects that reflect reality and incorporate nature.
While there is still a lot more development to be done in this area, Symvol™ already allows users to work seamlessly across any number of scales within a single model. A user is able to take any models or elements and infinitely replicated them in space to create complex repeating structures at any scale (often called micro-structures). These structures can then be used in Symvol™ like any other object and can even themselves be used to create another repeating structure.
Fabricate directly
Symvol™ eliminates this burden and allows users and 3D printers to fabricate directly without the need for this complex, multistage, back and forth process. Objects created with Symvol™ are always "watertight" and users can directly output accurate layers at any resolution no matter how complex the model - making the elusive "3D print button" a reality.
Extreme parametrization Symvol™ is based on a powerful geometric language that allows users to go far beyond the current limitation of parametrized or even generative modeling. It is possible for a user to graphically create a single model that can produce a entire family of objects.
Be free ![]() Existing professional 3D design and engineering companies and systems operate based on proprietary code and file formats and while free and open source systems have made strides in many areas of software there is still no strong solution for complex 3D design and fabrication. This leaves users in many ways at the mercy of choices made by large corporations that can have nothing to do with what is good for the user community and leads to incompatibility between systems and designs degrading or becoming unusable over time. In addition physical objects and information are becoming increasingly interchangeable and this is creating unprecedented individual and societal control over our relationships with nature and our world. Uformia promises that the software we are making and selling today will in the future be free and open source so that no matter what happens to us, you will have control over your designs and their relationship to the world. To foster a strong future, community and the appropriate use of technology, Uformia, in partnership with the DMG, has developed CGPL, an open source copyright (copyleft) license that has been designed to specifically address issues concerning digital materialization and fabrication. CGPL has been created to guide related technologies and knowledge in a productive, human-centered direction by combining the ethos of open source and universally accepted ethical standards. If you would like to know more visit CGPL.org
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In reality, big things are made up of many other small things at radically different scales. Galaxies, stars and planets, on the mega scale, include humans, animals, plants at the macro-scale which in turn are made of living cells and molecules at the micro/nano scale. Users should be able to model and design in the same way and to make objects that reflect reality and incorporate nature.
While 3D printing is a revolutionary technology, it can be a painful process going from a 3D model to a physically fabricated object. Users have to go through several stages including surface mesh generation, analysis of the model to look for surface errors, "stitching" and/or remodeling of parts of the object and slicing of the mesh model often at resolutions below the capability of the hardware.







